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Meta designer Sam argues that AI glasses should be designed around the user's real-world context, since the wearer is always busy doing something else. His advice is to prototype voice-first in the place the experienc...
Unknown · 0:00
Meta designer Sam argues that AI glasses should be designed around the user's real-world context, since the wearer is always busy doing something else. His advice is to prototype voice-first in the place the experienc...
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