Go 1.18 Generic으로 만들어본 ECS 시스템 (공봉식님) - GDG Golang Korea | Go 1.18 릴리즈파티
Golang Korea · 58:29
Tucker, a game-server programmer, explains how the Entity Component System (ECS) pattern speeds up games through cache-friendly data layout and lock-free parallel systems. He then describes building a toy ECS in Go wi...